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Sewing the fabrics together stitch by stitch. A thread of many colors, binding light to dark, don't you see?
~ Seam cryptically warning the Fun Gang of the Knight's manipulations.
Don't look so glum. True, the destruction of order's certain...but I think someone here was having fun. And fun makes you care. When people care, unexpected things happen.
~ Seam observing that the SOUL is starting to care for Kris and the others.

Seam is a supporting character in LynxGriffin's Paper trail, a fan webcomic based on the indie game Deltarune.

The Dark World manifestation of a cat plushie, Seam (like their canon counterpart) is a former Court Magician for the Card Kingdom and, later, a nihilistic shopkeep after a terrible experience with the Knight and the loss of their friend, Jevil. As a shopkeep, Seam helps the "Fun Gang", made up of the Lightners Kris and Susie and the Dark Princes Ralsei (actually an alternate version of Kris' adoptive brother, Asriel) and Lancer, with various items throughout their quest.

When Kris' adoptive mother, Toriel, gives away all of the toys in the abandoned class in Kris' school and, unwittingly, scatters the Card Kingdom Darkners all across various Dark Worlds, Seam is returned to "Ice-E's Pezza", the Pizza place they were won from. There, they are visited by the mysterious Knight, actually the human scientist W.D. Gaster, who informs Seam of his plan to manipulate the Lightners into sealing all the Dark Fountains so that the Light and Dark Worlds would collide and, in the chaos, Gaster and the Humans imprisoned in the bunker near Hometown would be freed.

Having learned this, Seam becomes even more nihilistic, to the point where they'll briefly act as a tricky foe to the Fun Gang when the heroes, including Aelsir, another alternate version of Asriel, come to the Rainbow Jungle to rescue Seam during their quest to rebuild the Card Kingdom.

What Makes Them Magnificent?[]

  • In the past, Seam saved the Card Kingdom from his former friend, Jevil, who had been turned psychotic by the Knight's lessons on reality, and created a prison that managed to contain the omnipotent jester.
  • Having heard some of Gaster's terrible lessons as well, Seam turned nihilistic but, unlike Jevil, mantained most of their sanity and merely became jaded and a bit of a trickster rather than a violent psychotic.
  • Assisted the Fun Gang throughout their quest by selling them useful items in their shop.
  • Gives the Lightners cryptic warnings on the Knight manipulating all of them.
  • For the sake of satisfying their curiosity and have fun like he used to when they and Jevil would sparr, Seam challenges the Lightners to battle.
  • Instead of taking on all five of the heroes at once, Seam uses their magic to sever the floor beneath each of them and face them one by one.
  • Even after spending years without practicing fighting, Seam is still a powerful magician and a great fighter, as he effortlessly defeats each member of the Fun Gang, and only Susie manages to land a single hit on them.
  • Manages to pin-point each hero's greatest insecurity or weakness with extreme accuracy.
  • After their curiosity on the Fun Gang is satisfied and they were starting to get tired, Seam decides to end the fight and peacefully returns to the Card Kingdom with the Fun Gang.
  • Warns Ralsei that the Knight will come to visit him.
  • Seam subtly mentors each member of the Fun Gang when confronting them:
    • Seam shows Ralsei that he's unable to act without Kris and the SOUL's control. Later in the comic, Ralsei will have to overcome this when Kris tries to destroy the SOUL, so Ralsei merges with all the other alternate Asriels to create a giant Asriel that stops and comforts Kris and, later, confronts Gaster;
    • Seam asks Aelsir what the point of a potentially disappointing destination is if life is about the journey. Aelsir would later comfort Kris with similar advice, telling them that all that mattered was that Kris had fun in the Rainbow Jungle.
    • Seam correctly guesses that Susie prefers staying in the Dark World, yet, judging by her impatience to return to Hometown, they wonder if there's something in the Light World that she can't find in the Dark. Indeed, the Light World has Noelle, a kind girl who would help Susie overcome her insecurities and fears over her bizarre eating habits.
    • Seam shows Lancer that he has to rely solely on the Lightners in battle and has no strength of his own. Lancer will have to overcome this when, due to his father, King's trickery, the Fun Gang's fight against him will become hopeless. Right then, Lancer manages to will himself into growing a belly-mouth like the one his father has and turns the tide of battle.
    • Seam tells the SOUL, the force inhabiting and controlling Kris, that, even if it thinks it's helping the Lightners and Darkners by moving them like game pieces, it is a pawn itself. This is true, as the Knight/Gaster is actually manipulating the SOUL into sealing the Foiuntains and merging Light and Dark World. Plus, although the Fun Gang needs the SOUL for their quest, Kris is very distraught about how the SOUL controls them and will even suffer a terrible breakdown in the comic because of this. In the ending, having seen the distress it gives Kris and the chaos it allowed Gaster to spread, the SOUL realizes Seam was right and decides to leave Kris' body for good.
      • According to Gaster, the SOUL is needed for his plan to be 100% complete, so the SOUL leaving Kris in the ending is implied to have stopped Gaster's plan for good. Although not that optimistic about it, Seam seems to have foreseen this possibility, as they had correctly guessed that the SOUL had fun during the battle between them and the Fun Gang, thus the SOUL was starting to care about the Lightners and Darkners because of that fun and, according to Seam, "When people care, unexpected things happen." In the end, it's implied Seam indirectly contributed to Gaster's plan being foiled for good.

What Makes Them a Baddie?[]

  • Although Seam never had any intention of killing them, they attacked the Fun Gang out of curiosity and boredom, even damaging some of them, and temporarily turned them to stone.
  • Although Seam was stealthily mentoring them, they gave the Fun Gang very harsh lessons on their weaknesses and insecurities that bordered on psychological abuse.
  • Even if it's because they believed nothing anyone could do or choose would be able to stop Gaster, he never told the heroes of how they were unwittingly helping Gaster bring about great chaos, apart from some very cryptic warnings.
    • To make matters worse, it's not entirely true that nothing could be done to stop Gaster at that point, as he, never the less, needed the Fun Gang and the SOUL to succeed and, had Seam been clear with their warnings, maybe the SOUL would've left Kris' body right then, stopping Gaster's plan early.

Trivia[]

  • This is, so far the only version of Seam to be a Magnificent Baddie. Although the canon version of Seam from Deltarune has potential, so far they still haven't done enough in the game and have not been villainous in any way, being just a non-violent nihilist.
  • Although they come from a fan comic, this version of Seam is, alongside Revtrosity's Jevil, the only Deltarune characters to be Magnificent Baddies.

Navigation[]

           / Magnificent Baddies

Canon
Mettaton

Fanon
Jevil | Seam | Mettaton | W.D. Gaster | Chara

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